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	<title>Comments on: Game Security Part 1: Terror</title>
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	<link>http://resolution-magazine.co.uk/content/game-security-part-1-terror/</link>
	<description>Resolution Magazine: Diverse commentary on video games. Previews, reviews, articles and more.</description>
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		<title>By: Reading: What Terrorists Want &#171; Wordcore</title>
		<link>http://resolution-magazine.co.uk/content/game-security-part-1-terror/#comment-34313</link>
		<dc:creator>Reading: What Terrorists Want &#171; Wordcore</dc:creator>
		<pubDate>Fri, 09 Jul 2010 00:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=482#comment-34313</guid>
		<description>[...] merely angry and weak. I wrote an essay about it during the second year of my course at uni, and I&#8217;ve skirted around the issue in my articles about terrorism in games. Louise Richardson, a serious terror scholar, makes all the [...]</description>
		<content:encoded><![CDATA[<p>[...] merely angry and weak. I wrote an essay about it during the second year of my course at uni, and I&#8217;ve skirted around the issue in my articles about terrorism in games. Louise Richardson, a serious terror scholar, makes all the [...]</p>
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		<title>By: Game Security Part III Is Live &#171; Wordcore</title>
		<link>http://resolution-magazine.co.uk/content/game-security-part-1-terror/#comment-18458</link>
		<dc:creator>Game Security Part III Is Live &#171; Wordcore</dc:creator>
		<pubDate>Fri, 14 Aug 2009 13:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=482#comment-18458</guid>
		<description>[...] the light of day themselves. In the meantime here are those links again for Game Security&#8217;s Part I, Part II and Part [...]</description>
		<content:encoded><![CDATA[<p>[...] the light of day themselves. In the meantime here are those links again for Game Security&#8217;s Part I, Part II and Part [...]</p>
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		<title>By: tramadol cod no prior script</title>
		<link>http://resolution-magazine.co.uk/content/game-security-part-1-terror/#comment-10211</link>
		<dc:creator>tramadol cod no prior script</dc:creator>
		<pubDate>Fri, 10 Jul 2009 10:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=482#comment-10211</guid>
		<description>Beautiful site!</description>
		<content:encoded><![CDATA[<p>Beautiful site!</p>
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		<title>By: Game Security - Part II: Policing &#124; Resolution &#124; Diverse commentary on videogames</title>
		<link>http://resolution-magazine.co.uk/content/game-security-part-1-terror/#comment-9810</link>
		<dc:creator>Game Security - Part II: Policing &#124; Resolution &#124; Diverse commentary on videogames</dc:creator>
		<pubDate>Tue, 07 Jul 2009 13:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=482#comment-9810</guid>
		<description>[...] part I of our investigation into the way real-world security issues are treated in videogames, we made a [...]</description>
		<content:encoded><![CDATA[<p>[...] part I of our investigation into the way real-world security issues are treated in videogames, we made a [...]</p>
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		<title>By: Andy Johnson</title>
		<link>http://resolution-magazine.co.uk/content/game-security-part-1-terror/#comment-86</link>
		<dc:creator>Andy Johnson</dc:creator>
		<pubDate>Sun, 03 May 2009 22:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=482#comment-86</guid>
		<description>Legal definitions of terrorism often include the stipulation that violent acts regarded as terrorist must target civilians - but in a lot of colloquial, media and political uses, that stipulation hasn&#039;t been in place at all. For example, the attack on the USS Cole in October 2000 is often listed among terrorist acts, despite the fact that under US law, assaults on military targets can&#039;t be defined as terrorism. Because of cases like that I think there&#039;s a lot more to the presentation of terror in media and games than the targeted-at-civilians angle - terror takes on much wider connotations in some cases than it perhaps ought to. But what&#039;s totally critical is that an objective definition of terror (and arguably any other concept, but that&#039;s a bigger story...) is impossible. It&#039;s a loaded term, used in different ways by different people in different contexts, and to conduct wars against &quot;it&quot;, and behave as though it&#039;s a universally accepted concept whilst that just isn&#039;t the case is an extremely dangerous thing to do. 

&quot;Truths&quot; need to be consistently challenged and reassessed under new lights to have a genuinely free society, I think. And to refuse to do that in the case of terror and often genuine political demands around the world, which is what I think much of &quot;the west&quot; is doing, leads to a stagnation and a kind of arrogance which only fuels the intolerance and hatred on the other side... too often &quot;terrorism&quot; is used as a label, as a weapon, because we&#039;re unwilling to even think about what it is these people - not maniacs or madmen, but real, angry people - want and what they are trying to achieve.</description>
		<content:encoded><![CDATA[<p>Legal definitions of terrorism often include the stipulation that violent acts regarded as terrorist must target civilians &#8211; but in a lot of colloquial, media and political uses, that stipulation hasn&#8217;t been in place at all. For example, the attack on the USS Cole in October 2000 is often listed among terrorist acts, despite the fact that under US law, assaults on military targets can&#8217;t be defined as terrorism. Because of cases like that I think there&#8217;s a lot more to the presentation of terror in media and games than the targeted-at-civilians angle &#8211; terror takes on much wider connotations in some cases than it perhaps ought to. But what&#8217;s totally critical is that an objective definition of terror (and arguably any other concept, but that&#8217;s a bigger story&#8230;) is impossible. It&#8217;s a loaded term, used in different ways by different people in different contexts, and to conduct wars against &#8220;it&#8221;, and behave as though it&#8217;s a universally accepted concept whilst that just isn&#8217;t the case is an extremely dangerous thing to do. </p>
<p>&#8220;Truths&#8221; need to be consistently challenged and reassessed under new lights to have a genuinely free society, I think. And to refuse to do that in the case of terror and often genuine political demands around the world, which is what I think much of &#8220;the west&#8221; is doing, leads to a stagnation and a kind of arrogance which only fuels the intolerance and hatred on the other side&#8230; too often &#8220;terrorism&#8221; is used as a label, as a weapon, because we&#8217;re unwilling to even think about what it is these people &#8211; not maniacs or madmen, but real, angry people &#8211; want and what they are trying to achieve.</p>
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		<title>By: Humza Kazmi</title>
		<link>http://resolution-magazine.co.uk/content/game-security-part-1-terror/#comment-85</link>
		<dc:creator>Humza Kazmi</dc:creator>
		<pubDate>Sun, 03 May 2009 20:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=482#comment-85</guid>
		<description>Andy, I&#039;m not so sure I buy your definition of terrorism that you&#039;ve set forth in the comments here. You seem to be equating guerrilla warfare (French Resistance) with terrorism, which is a bit of a leap, I think. Guerrilla warfare is an example of asymmetric warfare, but does not require the deliberate targeting of the civilian population which terrorism requires.</description>
		<content:encoded><![CDATA[<p>Andy, I&#8217;m not so sure I buy your definition of terrorism that you&#8217;ve set forth in the comments here. You seem to be equating guerrilla warfare (French Resistance) with terrorism, which is a bit of a leap, I think. Guerrilla warfare is an example of asymmetric warfare, but does not require the deliberate targeting of the civilian population which terrorism requires.</p>
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		<title>By: DrEru</title>
		<link>http://resolution-magazine.co.uk/content/game-security-part-1-terror/#comment-84</link>
		<dc:creator>DrEru</dc:creator>
		<pubDate>Sun, 03 May 2009 17:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=482#comment-84</guid>
		<description>Excellent article.

We get the games we deserve on the whole, with gamers demanding far more in terms of graphics than intellectual content.  This explains why our games fall so far short of our films in terms of tacking relevant political issues.  This does not mean that they cannot address these issues, and possible have more power (in the long run) to do this as they can allow us to engage in the desision making process rather than simply presenting a narrative of it.

I am not sure Star Wars is the best example to illustrate the twin faces of terrorism, although Goliath (the Empire in this case) would have no doubt tried to paint the Rebels as a bunch of nihilistic extremists.  A fare better treatment of these issues is that provided by the recent series of Battlestar Galactica which, despite its soap-opera style did attempt to tackle many thorny issues (and did a fair job on some counts).

I do not think it is at all impossible to engage a gamer into sympathy with morally questionable tactics, and is often done inadvertently, without the makers even realising that they are doing it.  Examples of 
this are pre-emptive killings, torture, collective punishments or guilt by association, excessive use of force and the killing of the innocent in the pursuit of a goal (either deliberately or without consideration of). 

It would not take much to provide different perspectives of the same events to demonstrate that both sides can claim the moral high ground.  It is harder in today&#039;s linear games to provide meaningful moral choices, and where it is attempted it is quite shallow.  This does not mean it cannot be done, and I am confident that it will.</description>
		<content:encoded><![CDATA[<p>Excellent article.</p>
<p>We get the games we deserve on the whole, with gamers demanding far more in terms of graphics than intellectual content.  This explains why our games fall so far short of our films in terms of tacking relevant political issues.  This does not mean that they cannot address these issues, and possible have more power (in the long run) to do this as they can allow us to engage in the desision making process rather than simply presenting a narrative of it.</p>
<p>I am not sure Star Wars is the best example to illustrate the twin faces of terrorism, although Goliath (the Empire in this case) would have no doubt tried to paint the Rebels as a bunch of nihilistic extremists.  A fare better treatment of these issues is that provided by the recent series of Battlestar Galactica which, despite its soap-opera style did attempt to tackle many thorny issues (and did a fair job on some counts).</p>
<p>I do not think it is at all impossible to engage a gamer into sympathy with morally questionable tactics, and is often done inadvertently, without the makers even realising that they are doing it.  Examples of<br />
this are pre-emptive killings, torture, collective punishments or guilt by association, excessive use of force and the killing of the innocent in the pursuit of a goal (either deliberately or without consideration of). </p>
<p>It would not take much to provide different perspectives of the same events to demonstrate that both sides can claim the moral high ground.  It is harder in today&#8217;s linear games to provide meaningful moral choices, and where it is attempted it is quite shallow.  This does not mean it cannot be done, and I am confident that it will.</p>
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		<title>By: The Sunday Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://resolution-magazine.co.uk/content/game-security-part-1-terror/#comment-83</link>
		<dc:creator>The Sunday Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 03 May 2009 10:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=482#comment-83</guid>
		<description>[...] Johnson at Resolution magazine writes about the concept of terror and security in videogames. And&#8230; well, it&#8217;s the start of a series, and possibly fertile [...]</description>
		<content:encoded><![CDATA[<p>[...] Johnson at Resolution magazine writes about the concept of terror and security in videogames. And&#8230; well, it&#8217;s the start of a series, and possibly fertile [...]</p>
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		<title>By: Mike Suskie</title>
		<link>http://resolution-magazine.co.uk/content/game-security-part-1-terror/#comment-82</link>
		<dc:creator>Mike Suskie</dc:creator>
		<pubDate>Sat, 02 May 2009 23:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=482#comment-82</guid>
		<description>That too.</description>
		<content:encoded><![CDATA[<p>That too.</p>
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		<title>By: Lewis Denby</title>
		<link>http://resolution-magazine.co.uk/content/game-security-part-1-terror/#comment-79</link>
		<dc:creator>Lewis Denby</dc:creator>
		<pubDate>Sat, 02 May 2009 10:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=482#comment-79</guid>
		<description>No, just an oaf.</description>
		<content:encoded><![CDATA[<p>No, just an oaf.</p>
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