About | Meet the Team | Subscribe to RSS | Follow us on Twitter | Join our Steam group | Jobs
Regulars | Articles | Previews | Reviews | Podcasts | Xbox 360 | PlayStation 3 | Wii | PC | PSP | DS | Indie | Retro

Games of the Year: Risen

By Greg Giddens

Over the coming week or so, various Resolution writers will be looking back on their favourite games of the year.  The rules: original reviews and scores don’t matter; personal preference is key.  Greg’s up first, delighting in a quirky RPG that scored only 6/10 here at Resolution, and split opinion more than almost any other title in 2009.

It’s through perseverance and sacrifice that one earns one’s prize. The completion of Risen was my goal, and through sweat, blood and tears, I earned it.

The first hour or so of Risen is a journey of realisation. “Life is hard,” you may have heard people sigh, but have you ever wondered, “compared to what?” Well, that can be finally answered, as Risen’s harsh experience is comparable to life. Before you adapt, Risen mirrors the quirks of the real world remarkably well.

You may have heard that Risen is too uncompromising, that it’s visually plain, that the story is run-of-the-mill and that the interface is unintuitive and unnecessarily complex. Well, those who have told you that are spot on. Risen is all those things, and because of that it has a very distinct personality – one that, for me, made it one of this year’s most impressive and enjoyable games.

The aforementioned faults craft a world not too dissimilar to our own, and as such the experience becomes hugely immersive. Once you’ve been immersed long enough to accept that experience for what it is, it almost feels comfortable, which is an impressive accomplishment. NPCs initially treat you with distrust, coming across as semi-aggressive, but with time and effort on your part their trust can be earned. Once again, it mirrors reality – and it’s these links to the real world that makes Risen so engaging. The voice acting is fairly impressive, the script is believable, and if you can approach Risen in the same manner as you may approach similar situations in life, you’ll find the harsh conditions of the game easier to deal with or avoid.

Though such similarities are prevalent, Risen’s world is firmly rooted in fantasy, filled with magic and creatures that set our world and Risen’s apart. What’s impressive about this universe is the attention to detail involved with each and every aspect, from the distinct personalities of the individuals you meet, to the design of the many caves and tunnels forming dungeons throughout the island. It’s a small place with an equally small population, but despite this you’ll find more than 50 hours’ worth of enjoyment bundled in with it; the phrase “good things come in small packages” has never felt so true. It’s nothing short of impressive that a developer can pack so much into such a small area, making you wonder what they could do with a world on the scale of Oblivion or Fallout 3.

Comparisons with those games are inevitable, even though Risen’s roots predate both.  All share the same open-world RPG setup, but Risen doesn’t have the same wide appeal the others have, and the audience in mind is different. Risen appeals to those looking for a harsher experience, and the uncompromising environment and mountains of dialogue make it an acquired taste, but it’s one I’ll be happy to take a bite of time and time again. For me, it is a remarkable RPG, touching on the personal criteria I have for the perfect role-playing experience. And although I certainly see why others weren’t quite so taken, I hope that enough people try it and give it the opportunity to open their eyes to a new world.

HONOURABLE MENTIONS

batmanthumb//Batman: Arkham Asylum (Review – 9/10)
The majority of Superhero games released over the past few years have set up shop in the realm of open-world environments, and it suits them well, allowing you to be your chosen superheros in their respective environments doing what they do best. Batman, however, returns to the mostly linear action-adventure genre, and is one of the most impressive superhero games to date, with its fantastic graphics, sound and level design, as well as an interesting and appealing narrative, bringing together fans from all corners of the Batman spectrum, from both the new and old films, cartoon series and comics. Best! Episode! Ever!

battlefield1943thumb//Battlefield 1943 (Review – 8/10)
Battlefield 1943 saw the triumphant return of the pinnacle of online, team-based FPS action. The overused setting of World War 2 somehow feels brand new with this latest instalment, thanks to its absolutely wonderful design. Battlefield 1943 is unpretentious, providing hours of enjoyment from a simple premise fully realised. What it lacks slightly in quantity, with only a few maps, it more than makes up for in the quality of the overall experience. Battlefield 1943 could prove to be one of the reasons for the turning point in quality of XBLA and PSN games, and I quite simply can’t stop playing it.

prototypethumb//Prototype (Review – 9/10)
What most impresses me about Prototype is how it takes the open-world formula and mixes narrative and pacing successfully. The story is designed to take full advantage of the style imposed by non-linear play, allowing you to do what you please in between uncovering the depths of the plot. Also, there is no real moral choice – you’re no longer human, you’re a sentient virus, and as such you’re no longer bound by the concept of right or wrong. So your reasons for running around the city of New York killing creatures and humans alike are completely acceptable. Where else can you find that?

1 Comment

    I’m with you on Battlefield – a fine example of simplicity. 3 classes, no upgrades, 3 maps (let’s ignore the flying one, yeah?) and a whole year of pleasure.

Leave a Reply