<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Indie &#124; Nestlings</title>
	<atom:link href="http://resolution-magazine.co.uk/content/indie-nestlings/feed/" rel="self" type="application/rss+xml" />
	<link>http://resolution-magazine.co.uk/content/indie-nestlings/</link>
	<description>Resolution Magazine: Diverse commentary on video games. Previews, reviews, articles and more.</description>
	<lastBuildDate>Fri, 04 Mar 2011 10:40:18 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Paul</title>
		<link>http://resolution-magazine.co.uk/content/indie-nestlings/#comment-27726</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 24 Feb 2010 17:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=4812#comment-27726</guid>
		<description>I actually read the first half of them in order and I thought that you might have made it that no matter which note you read, it would always become the next one linearly. There are definitely bugs still in it, mattresses flopping through the floor, odd shadows, but they add to the atmosphere! I think, with more time, it could&#039;ve benefited from shorter notes, and more narrative revealing rooms as well.

And I do understand you were trying to do a lot more with Post Script whereas Nestlings was much more a self enclosed affair. One thing that disappointed me with Post Script is how it felt like a long path gated by a couple simple puzzles, and not a town at all. After seeing all the lush screenshots beforehand when I discovered, by circling the perimeter, that the field and small lake was just a tiny enclosed dead end, well. There&#039;s no question that the distance between what I think I should be able to do and what I actually can is a lot smaller when you are just concerned with a single house.</description>
		<content:encoded><![CDATA[<p>I actually read the first half of them in order and I thought that you might have made it that no matter which note you read, it would always become the next one linearly. There are definitely bugs still in it, mattresses flopping through the floor, odd shadows, but they add to the atmosphere! I think, with more time, it could&#8217;ve benefited from shorter notes, and more narrative revealing rooms as well.</p>
<p>And I do understand you were trying to do a lot more with Post Script whereas Nestlings was much more a self enclosed affair. One thing that disappointed me with Post Script is how it felt like a long path gated by a couple simple puzzles, and not a town at all. After seeing all the lush screenshots beforehand when I discovered, by circling the perimeter, that the field and small lake was just a tiny enclosed dead end, well. There&#8217;s no question that the distance between what I think I should be able to do and what I actually can is a lot smaller when you are just concerned with a single house.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lewis Denby</title>
		<link>http://resolution-magazine.co.uk/content/indie-nestlings/#comment-27710</link>
		<dc:creator>Lewis Denby</dc:creator>
		<pubDate>Wed, 24 Feb 2010 12:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=4812#comment-27710</guid>
		<description>For the record, I think Nestlings is much tighter than Post Script Ep1 v1 as well. There are still things I&#039;d change, though. For example: what Fraser thought was &quot;inherent nonlinearity&quot; in the notes setup was just me not being able to think of a better way to present the story in time.</description>
		<content:encoded><![CDATA[<p>For the record, I think Nestlings is much tighter than Post Script Ep1 v1 as well. There are still things I&#8217;d change, though. For example: what Fraser thought was &#8220;inherent nonlinearity&#8221; in the notes setup was just me not being able to think of a better way to present the story in time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://resolution-magazine.co.uk/content/indie-nestlings/#comment-27646</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 23 Feb 2010 15:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=4812#comment-27646</guid>
		<description>I&#039;ve had this in my Steam list since it was released, but only just now did I play it. Wow. 

I&#039;m far more impressed than with Lewis&#039; first mod (although I gather he&#039;s remaking it). And that it was made in three days! Constraints really are a boon to creativity. Simple, but effective. And surely one of the creepiest Wallpaper designs ever?

Didn&#039;t realize Kevin McLeod did the soundtrack for the fantastic Small Worlds as well, very cool.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve had this in my Steam list since it was released, but only just now did I play it. Wow. </p>
<p>I&#8217;m far more impressed than with Lewis&#8217; first mod (although I gather he&#8217;s remaking it). And that it was made in three days! Constraints really are a boon to creativity. Simple, but effective. And surely one of the creepiest Wallpaper designs ever?</p>
<p>Didn&#8217;t realize Kevin McLeod did the soundtrack for the fantastic Small Worlds as well, very cool.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

