<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Resurrection: Pathologic</title>
	<atom:link href="http://resolution-magazine.co.uk/content/resurrection-pathologic/feed/" rel="self" type="application/rss+xml" />
	<link>http://resolution-magazine.co.uk/content/resurrection-pathologic/</link>
	<description>Resolution Magazine: Diverse commentary on video games. Previews, reviews, articles and more.</description>
	<lastBuildDate>Fri, 04 Mar 2011 10:40:18 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Philatelist</title>
		<link>http://resolution-magazine.co.uk/content/resurrection-pathologic/#comment-32714</link>
		<dc:creator>Philatelist</dc:creator>
		<pubDate>Sun, 23 May 2010 09:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=4627#comment-32714</guid>
		<description>&#039;In the distance, a gang of thugs chases a helpless woman, before beating her to a bloody pulp. It’s never explained&#039;

From memory, they are hunting the clay witch. In day 2, I think it is, there is a short witch-burning cut scene, because if you really are the clay witch you don&#039;t burn normally.

Anyhow, great game, despite it&#039;s technical flaws. Packed with strong symbolism and ideas, effective atmosphere, and refreshing direction in terms of (post)modern gaming narrative.</description>
		<content:encoded><![CDATA[<p>&#8216;In the distance, a gang of thugs chases a helpless woman, before beating her to a bloody pulp. It’s never explained&#8217;</p>
<p>From memory, they are hunting the clay witch. In day 2, I think it is, there is a short witch-burning cut scene, because if you really are the clay witch you don&#8217;t burn normally.</p>
<p>Anyhow, great game, despite it&#8217;s technical flaws. Packed with strong symbolism and ideas, effective atmosphere, and refreshing direction in terms of (post)modern gaming narrative.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The End is Nigh: Silent Hill: Shattered Memories &#124; Resolution Magazine</title>
		<link>http://resolution-magazine.co.uk/content/resurrection-pathologic/#comment-28415</link>
		<dc:creator>The End is Nigh: Silent Hill: Shattered Memories &#124; Resolution Magazine</dc:creator>
		<pubDate>Mon, 08 Mar 2010 16:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=4627#comment-28415</guid>
		<description>[...] mainstream Western release. Shattered Memories evoked some of the same feelings of dread I got from Pathologic, for instance, but even then they&#8217;re both so unique it feels wrong to try and group them [...]</description>
		<content:encoded><![CDATA[<p>[...] mainstream Western release. Shattered Memories evoked some of the same feelings of dread I got from Pathologic, for instance, but even then they&#8217;re both so unique it feels wrong to try and group them [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Indie &#124; Void of Reason &#124; Resolution Magazine</title>
		<link>http://resolution-magazine.co.uk/content/resurrection-pathologic/#comment-27235</link>
		<dc:creator>Indie &#124; Void of Reason &#124; Resolution Magazine</dc:creator>
		<pubDate>Tue, 16 Feb 2010 10:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=4627#comment-27235</guid>
		<description>[...] mechanic and the abstract dialogue. Though discussing its more accidental deployment Pathologic, Lewis outlined this design virtue beautifully. It&#8217;s not deliberate in the way Sterling would have us believe. His impression was, to [...]</description>
		<content:encoded><![CDATA[<p>[...] mechanic and the abstract dialogue. Though discussing its more accidental deployment Pathologic, Lewis outlined this design virtue beautifully. It&#8217;s not deliberate in the way Sterling would have us believe. His impression was, to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lewis Denby</title>
		<link>http://resolution-magazine.co.uk/content/resurrection-pathologic/#comment-26907</link>
		<dc:creator>Lewis Denby</dc:creator>
		<pubDate>Fri, 05 Feb 2010 15:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=4627#comment-26907</guid>
		<description>Now /that/ sounds like something I can get behind.</description>
		<content:encoded><![CDATA[<p>Now /that/ sounds like something I can get behind.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The LxR</title>
		<link>http://resolution-magazine.co.uk/content/resurrection-pathologic/#comment-26906</link>
		<dc:creator>The LxR</dc:creator>
		<pubDate>Fri, 05 Feb 2010 15:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=4627#comment-26906</guid>
		<description>You just wait...
We have an idea.
Of something the scale of Pathologic. 
But better. ;)</description>
		<content:encoded><![CDATA[<p>You just wait&#8230;<br />
We have an idea.<br />
Of something the scale of Pathologic.<br />
But better. ;)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

