Resurrection | Suikoden
Year: 1997 | Format: PlayStation | Genre: RPG | Publisher: Konami | Developer: Konami
By Jennifer Allen
You know the Chinese novel Water Margin?
I thought not. It’s regarded as one of the Four Great Classical Novels of China, so if you’ve studied Chinese literature it may well ring a bell, but I suspect most people have never heard of it. Despite this, it’s amazing to see just how far these Novels’ influence has spread, particularly in the world of gaming. For example, Romance of the Three Kingdoms has influenced various manga titles, as well as the Dynasty Warriors series of games. In the case of Water Margin, it influenced various later pieces of Chinese literature, and one of my favourite console RPGs: Suikoden.
Suikoden saw a European release in 1997, right in the middle of the PlayStation’s golden era. The mid-late 90s delivered classic titles such as Crash Bandicoot, Destruction Derby 2, Parappa the Rapper, Resident Evil, Tomb Raider… the list goes on. Shortly after Suikoden’s release saw the arrival of Final Fantasy VII and Gran Turismo. It was a good time to own Sony’s console, and because of the huge influx of great titles, it seems to me that Suikoden missed out on the enormous success it clearly deserved.
Rather than following the clichéd storyline pattern of a mysterious and moody stranger arriving in town and ultimately saving the world, mostly by himself, Suikoden relied upon unity. The nameless hero is the son of a general in the Scarlet Moon Empire who comes to realise that the Empire is deeply flawed and corrupt. Opposing this, he becomes the leader of a rebel organisation in a plan to overthrow the evil mage Windy. Yes, okay, it may still be a little clichéd at times, but at least it tries to throw some politics into the equation.
//Originality Ahoy
Where things become a lot more original, in a way that I have yet to see surpassed, is that you can recruit 108 new characters to your cause as you progress further into the game. With over 90 of these being playable, there was certainly a huge amount of flexibility allowed when it came to battle tactics. Some of these characters could be recruited through the natural progression of the story, but many demanded certain requirements to be fulfilled in order for them to join.
Initially, one would think this would make for some wafer-thin characters that you simply didn’t care about. In some cases, yes, this happened. It’s bound to happen, after all, otherwise the game would have been hundreds upon hundreds of hours long, and the player would have been bored to death by the end anyway. However, with others such as the likes of Viktor and Gremio, key characters in the game, only a heart made of stone could feel nothing as they suffered in their selfless plight to free the Empire of near enslavement. One pivotal story arc resulting in the death of a main character affected me more than – dare I say it? – the death of Aeris in Final Fantasy VII. Suikoden may have looked more akin to a SNES game, but the sprites still couldn’t hide the deep sadness behind the selfless death of a
character that I was certain could never die.
//Rock, Paper, Scissors, but more violent
The creativity offered in Suikoden was further amplified by the different methods of combat. There was the typical turn-based battle system which we’ve all seen countless times before, but there were also duel battles and war battles. Both of these emerged at specific moments within the story, and were essentially glorified versions of Rock, Paper, Scissors, but it certainly made a change from the usual fighting methods, or merely spectating as the battle unfolded in a cutscene.
And just when you think Suikoden has run out of tricks up its sleeve, it delivers one final inspired touch in its ending sequence. It provides a sentence for each and every character that has been collected, just to let you know what happened to them after the war. It’s a small addition, but one that can’t help but provide you with a warm sense of pride that you helped these people rebuild their lives after such oppression.
I did fear all this love may be a rose-tinted one. That is, until I returned to it recently thanks to the US PlayStation Store. It’s a lot simpler to play than I remembered, and I found myself only being defeated once in an entire play-through. But it still has some great ideas that I’m surprised haven’t been used in other franchises. And despite there being five games in the Suikoden series, it was the first one that seemed the most pioneering – even right down to the fact that save files could be transferred over to Suikoden 2.
It may not be the prettiest of the PlayStation RPGs, or the most mainstream, but it’s certainly worth paying attention to. I can think of a number of current generation RPGs that would do well to take a lesson from the simple pleasures of Suikoden.



Great article, Jen! I’m a fan of RPGs, but I have to confess to never having played Suikoden (the PSOne in our house belonged to my brother!). Now I really want to. What better compliment can you have than that? Even to this day, I find it amazing that it had so many playable characters. Certainly beats FF on that score.
Great piece Jennifer. I like the way you talk fondly of it (it’s a marvellous series and anyone who missed it should track it down)
I think one of the biggest draws of the series has to be the 108 characters, particularly as they appear in other versions of the game. Which brings a vast amount of familiarity to the series. But I also love the ‘HQ’ in each game, like the castle in the first, the fact that you can roam around and see all of your team mates busy working away or sparring ready for the next fight.
It’s a very grown up and “ahead of it’s time” game too, with a huge underlying story that spans all of the games, specifically the 27 true runes that appear in each instalment. But the battle system was great, the fact that you had to sharpen your weapons in local blacksmiths was great back then too, quite unique.
I’m yet to play the original that I’ve downloaded from the US PSN store, but I finished it several times ‘back in the day’ A good tip for people who want to experience the style of game would be to try Suikoden: Tierkreis on DS, although it’s dumbed down version, it’s still entertaining despite horrific voice acting!
This is easily one of my favourite games ever, tho the second one was better thanks to a general polishing of all the systems. I’ve still got my original copy, and even at a sale price of £70+ i can’t part with it. Sadly my copy of suikoden 2 was stolen, and i really can’t afford to replace it.
Tierkreis was a big disappointment for me, it just didn’t have the charm of the 1st two games.