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	<title>Comments on: Review &#124; Halo 3: ODST</title>
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	<link>http://resolution-magazine.co.uk/content/review-halo-3-odst/</link>
	<description>Resolution Magazine: Diverse commentary on video games. Previews, reviews, articles and more.</description>
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		<title>By: Christos Reid</title>
		<link>http://resolution-magazine.co.uk/content/review-halo-3-odst/#comment-22505</link>
		<dc:creator>Christos Reid</dc:creator>
		<pubDate>Wed, 30 Sep 2009 22:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3063#comment-22505</guid>
		<description>Just a small niggle: the opening line for the article on the main page states the ODST fight is &quot;ongoing.&quot; Not strictly true, as the game is set just after the events of Halo 2. In fact, the area looking so shabby is mainly due to John&#039;s hasty exit in the big purple ship.

Cannot wait to sink myself into the campaign, though.</description>
		<content:encoded><![CDATA[<p>Just a small niggle: the opening line for the article on the main page states the ODST fight is &#8220;ongoing.&#8221; Not strictly true, as the game is set just after the events of Halo 2. In fact, the area looking so shabby is mainly due to John&#8217;s hasty exit in the big purple ship.</p>
<p>Cannot wait to sink myself into the campaign, though.</p>
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		<title>By: Greg Giddens</title>
		<link>http://resolution-magazine.co.uk/content/review-halo-3-odst/#comment-22237</link>
		<dc:creator>Greg Giddens</dc:creator>
		<pubDate>Sat, 26 Sep 2009 18:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3063#comment-22237</guid>
		<description>Difficulty setting can be a nuisance at times; I feel many games would benefit from their omission. A lot games do play better on harder settings, feeling more challenging and rewarding as well as shifting the pace, in the Halo series for example the heroic difficulty setting does state “How Halo is meant to be played”.

I wonder if having a dynamic difficulty built into the AI or even the creation of artificial luck, might please both those who like a challenge and those who don’t.</description>
		<content:encoded><![CDATA[<p>Difficulty setting can be a nuisance at times; I feel many games would benefit from their omission. A lot games do play better on harder settings, feeling more challenging and rewarding as well as shifting the pace, in the Halo series for example the heroic difficulty setting does state “How Halo is meant to be played”.</p>
<p>I wonder if having a dynamic difficulty built into the AI or even the creation of artificial luck, might please both those who like a challenge and those who don’t.</p>
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		<title>By: DrEru</title>
		<link>http://resolution-magazine.co.uk/content/review-halo-3-odst/#comment-22219</link>
		<dc:creator>DrEru</dc:creator>
		<pubDate>Sat, 26 Sep 2009 10:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3063#comment-22219</guid>
		<description>I feel slightly guilty talking about this, partly because Halo already gets talked about too much (this from a fan), but also because I don&#039;t want to sound like an fanboy (I don&#039;t like using the word fanboy either).

I have spent some time wondering about what elusive quality some games have that makes them more addictive or enjoyable.  You can never trust a human being to explain their reactions, as they are more likely to rationalise their prejudice than derive their opinions from objective reasoning (We judge games we like as better more than we like better games).

Anyway, now to my point.  Finally.  When you are weak in a game, you lose the initiative.  You spend your time hiding.  When the enemy are weak, they spend their time hiding.  When both sides are weak (as in most military shooters) both sides spend most of their time hiding, leading to a very static, predicatable game.  The game becomes dominated by terrain, reducing variability.  The ideal, I believe, is for the player to be weak and the enemy strong.  This balances the fact that the player is far smarter than the game, without allowing the AI to cheat.  The AI can&#039;t use cover properly anyway so let it roam freely.  In this scenario the enemy can display far more varied behaviour, leading to greater replayability (unless you actually like repetition).  Halo gives you this, as do many other games, including sports games like Fifa, but only when played on a setting you find hard.</description>
		<content:encoded><![CDATA[<p>I feel slightly guilty talking about this, partly because Halo already gets talked about too much (this from a fan), but also because I don&#8217;t want to sound like an fanboy (I don&#8217;t like using the word fanboy either).</p>
<p>I have spent some time wondering about what elusive quality some games have that makes them more addictive or enjoyable.  You can never trust a human being to explain their reactions, as they are more likely to rationalise their prejudice than derive their opinions from objective reasoning (We judge games we like as better more than we like better games).</p>
<p>Anyway, now to my point.  Finally.  When you are weak in a game, you lose the initiative.  You spend your time hiding.  When the enemy are weak, they spend their time hiding.  When both sides are weak (as in most military shooters) both sides spend most of their time hiding, leading to a very static, predicatable game.  The game becomes dominated by terrain, reducing variability.  The ideal, I believe, is for the player to be weak and the enemy strong.  This balances the fact that the player is far smarter than the game, without allowing the AI to cheat.  The AI can&#8217;t use cover properly anyway so let it roam freely.  In this scenario the enemy can display far more varied behaviour, leading to greater replayability (unless you actually like repetition).  Halo gives you this, as do many other games, including sports games like Fifa, but only when played on a setting you find hard.</p>
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		<title>By: Martin Gaston</title>
		<link>http://resolution-magazine.co.uk/content/review-halo-3-odst/#comment-22175</link>
		<dc:creator>Martin Gaston</dc:creator>
		<pubDate>Fri, 25 Sep 2009 18:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3063#comment-22175</guid>
		<description>I think the point about difficulty is spot on. It&#039;s an issue that crops up more frequently these days, too. 

For instance, Dead Space on hard is probably one of the most exhilerating games I&#039;ve ever played, but most people I talk to finished it on normal and came away with an entirely different experience. It&#039;s exactly the same with Halo, I think. It really takes on a new life when played on Heroic difficulty.</description>
		<content:encoded><![CDATA[<p>I think the point about difficulty is spot on. It&#8217;s an issue that crops up more frequently these days, too. </p>
<p>For instance, Dead Space on hard is probably one of the most exhilerating games I&#8217;ve ever played, but most people I talk to finished it on normal and came away with an entirely different experience. It&#8217;s exactly the same with Halo, I think. It really takes on a new life when played on Heroic difficulty.</p>
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		<title>By: DrEru</title>
		<link>http://resolution-magazine.co.uk/content/review-halo-3-odst/#comment-22154</link>
		<dc:creator>DrEru</dc:creator>
		<pubDate>Fri, 25 Sep 2009 12:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3063#comment-22154</guid>
		<description>I want to respond to both issues here.

First, with respect to the main character (MC) I don&#039;t see it as a strong character.  He is deliberately made superficial and bland so as not to obscure your immersion in the storyline.  For me the real character of the game is the world he inhabits.

Secondly, I recognise that Halo can be quite bland, but only find this irritates me when I play it on too easy a setting.  What I want is to be challenged, to rely on thought and not just reactions. What I don&#039;t like is to be constantly dragged out of my immersion by bad controls, stupid AI etc.  Halo is just reasonably good at giving you the former without too much of the latter, but only really works when it is hard (I found a similar quality to the original Ninja Gaiden).</description>
		<content:encoded><![CDATA[<p>I want to respond to both issues here.</p>
<p>First, with respect to the main character (MC) I don&#8217;t see it as a strong character.  He is deliberately made superficial and bland so as not to obscure your immersion in the storyline.  For me the real character of the game is the world he inhabits.</p>
<p>Secondly, I recognise that Halo can be quite bland, but only find this irritates me when I play it on too easy a setting.  What I want is to be challenged, to rely on thought and not just reactions. What I don&#8217;t like is to be constantly dragged out of my immersion by bad controls, stupid AI etc.  Halo is just reasonably good at giving you the former without too much of the latter, but only really works when it is hard (I found a similar quality to the original Ninja Gaiden).</p>
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		<title>By: Greg Giddens</title>
		<link>http://resolution-magazine.co.uk/content/review-halo-3-odst/#comment-22132</link>
		<dc:creator>Greg Giddens</dc:creator>
		<pubDate>Fri, 25 Sep 2009 05:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3063#comment-22132</guid>
		<description>I too recently went back to the original Halo and has a similar experience. It seems to have aged badly.</description>
		<content:encoded><![CDATA[<p>I too recently went back to the original Halo and has a similar experience. It seems to have aged badly.</p>
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		<title>By: Lewis Denby</title>
		<link>http://resolution-magazine.co.uk/content/review-halo-3-odst/#comment-22107</link>
		<dc:creator>Lewis Denby</dc:creator>
		<pubDate>Thu, 24 Sep 2009 19:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3063#comment-22107</guid>
		<description>I assume what Greg means is that Halo isn&#039;t relying on Master Chief as an identity for the franchise any more.  ODST shows the gameplay itself has its own personality, and that means there&#039;s plenty of room for further work in the series.

Not that I&#039;ve played it yet.  Halo&#039;s one of those series that I&#039;ve always begrudgigly accepted is very good, while always being left slightly cold by it.  I loved the original way back when, but I returned to it a couple of years ago and couldn&#039;t stomach the blandness of both the story and level design.  I know plenty disagree though, and with good reason.</description>
		<content:encoded><![CDATA[<p>I assume what Greg means is that Halo isn&#8217;t relying on Master Chief as an identity for the franchise any more.  ODST shows the gameplay itself has its own personality, and that means there&#8217;s plenty of room for further work in the series.</p>
<p>Not that I&#8217;ve played it yet.  Halo&#8217;s one of those series that I&#8217;ve always begrudgigly accepted is very good, while always being left slightly cold by it.  I loved the original way back when, but I returned to it a couple of years ago and couldn&#8217;t stomach the blandness of both the story and level design.  I know plenty disagree though, and with good reason.</p>
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		<title>By: Greg Giddens</title>
		<link>http://resolution-magazine.co.uk/content/review-halo-3-odst/#comment-22102</link>
		<dc:creator>Greg Giddens</dc:creator>
		<pubDate>Thu, 24 Sep 2009 17:54:07 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3063#comment-22102</guid>
		<description>You&#039;re right, a lot of the time interchangeable characters can make for an inconsistent gaming experience between a series, but with ODST it works. No one wants to see Master Chief disappear entirely but if (touch wood) he ever does, the Halo franchise can still survive, which is great news.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right, a lot of the time interchangeable characters can make for an inconsistent gaming experience between a series, but with ODST it works. No one wants to see Master Chief disappear entirely but if (touch wood) he ever does, the Halo franchise can still survive, which is great news.</p>
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		<title>By: Indite</title>
		<link>http://resolution-magazine.co.uk/content/review-halo-3-odst/#comment-22100</link>
		<dc:creator>Indite</dc:creator>
		<pubDate>Thu, 24 Sep 2009 17:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3063#comment-22100</guid>
		<description>Interchangeable characters? since when is that a good thing?</description>
		<content:encoded><![CDATA[<p>Interchangeable characters? since when is that a good thing?</p>
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