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	<title>Comments on: Review &#124; Still Life 2</title>
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	<link>http://resolution-magazine.co.uk/content/review-still-life-2/</link>
	<description>Resolution Magazine: Diverse commentary on video games. Previews, reviews, articles and more.</description>
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		<title>By: Davidson</title>
		<link>http://resolution-magazine.co.uk/content/review-still-life-2/#comment-34000</link>
		<dc:creator>Davidson</dc:creator>
		<pubDate>Mon, 28 Jun 2010 03:34:53 +0000</pubDate>
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		<description>The original Still life had cool puzzles with hints that allowed you complete it while still making is difficult. It also gave you sense of accomplishment when you solved one. Still Life 2 is like playing Macguyver. You&#039;re locked in a room with a piece of gum, a paper clip, and a swizzel straw; figure it out. Oh you mean there&#039;s two more rooms after the first room? And the swizzel straw I obtained in the first room is actually supposed to be saved for the 3rd room? And you&#039;re not going to give me any indication to that fact what so ever? Thanks for being total dicks Still Life 2 devs.

I agree with anyone who hates Paloma&#039;s voice acting. Makes my freaking ears bleed.</description>
		<content:encoded><![CDATA[<p>The original Still life had cool puzzles with hints that allowed you complete it while still making is difficult. It also gave you sense of accomplishment when you solved one. Still Life 2 is like playing Macguyver. You&#8217;re locked in a room with a piece of gum, a paper clip, and a swizzel straw; figure it out. Oh you mean there&#8217;s two more rooms after the first room? And the swizzel straw I obtained in the first room is actually supposed to be saved for the 3rd room? And you&#8217;re not going to give me any indication to that fact what so ever? Thanks for being total dicks Still Life 2 devs.</p>
<p>I agree with anyone who hates Paloma&#8217;s voice acting. Makes my freaking ears bleed.</p>
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		<title>By: Ashton Raze</title>
		<link>http://resolution-magazine.co.uk/content/review-still-life-2/#comment-28208</link>
		<dc:creator>Ashton Raze</dc:creator>
		<pubDate>Thu, 04 Mar 2010 02:30:30 +0000</pubDate>
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		<description>Oh god, I&#039;d completely forgotten the worst repeated line ever, &quot;Eyemeh not touching thahhhhhhtttttttttttt!&quot;</description>
		<content:encoded><![CDATA[<p>Oh god, I&#8217;d completely forgotten the worst repeated line ever, &#8220;Eyemeh not touching thahhhhhhtttttttttttt!&#8221;</p>
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		<title>By: Lewis Denby</title>
		<link>http://resolution-magazine.co.uk/content/review-still-life-2/#comment-28205</link>
		<dc:creator>Lewis Denby</dc:creator>
		<pubDate>Thu, 04 Mar 2010 01:57:32 +0000</pubDate>
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		<description>Paloma&#039;s VO delivery made me want to cut my ears out.</description>
		<content:encoded><![CDATA[<p>Paloma&#8217;s VO delivery made me want to cut my ears out.</p>
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		<title>By: Still Life? Still not finished. &#171; Lewis Denby</title>
		<link>http://resolution-magazine.co.uk/content/review-still-life-2/#comment-28194</link>
		<dc:creator>Still Life? Still not finished. &#171; Lewis Denby</dc:creator>
		<pubDate>Thu, 04 Mar 2010 00:46:52 +0000</pubDate>
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		<description>[...] you can read the whole thing here.  Leave a Comment   No Comments Yet so far  Leave a comment   RSS feed for comments on this post. [...]</description>
		<content:encoded><![CDATA[<p>[...] you can read the whole thing here.  Leave a Comment   No Comments Yet so far  Leave a comment   RSS feed for comments on this post. [...]</p>
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		<title>By: Ashton Raze</title>
		<link>http://resolution-magazine.co.uk/content/review-still-life-2/#comment-28188</link>
		<dc:creator>Ashton Raze</dc:creator>
		<pubDate>Thu, 04 Mar 2010 00:18:10 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=4915#comment-28188</guid>
		<description>That bedroom puzzle you mention killed the game for me early on. It decided to electrocute me and teleport me into the centre of the room no matter what I clicked on. It just went downhill from there, really. There was another part where progress relied on a phonecall triggering, which had me wandering around the house doing nothing for a while then realising I&#039;d missed a single hotspot somewhere which had nothing much to do with the subsequent part. Paloma&#039;s voice acting was some of the most irritating I&#039;ve ever heard in anything as well. Having loved both the others, this was a very jarring disappointment.</description>
		<content:encoded><![CDATA[<p>That bedroom puzzle you mention killed the game for me early on. It decided to electrocute me and teleport me into the centre of the room no matter what I clicked on. It just went downhill from there, really. There was another part where progress relied on a phonecall triggering, which had me wandering around the house doing nothing for a while then realising I&#8217;d missed a single hotspot somewhere which had nothing much to do with the subsequent part. Paloma&#8217;s voice acting was some of the most irritating I&#8217;ve ever heard in anything as well. Having loved both the others, this was a very jarring disappointment.</p>
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