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	<title>Comments on: Review &#124; Uncharted 2: Among Thieves</title>
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	<link>http://resolution-magazine.co.uk/content/review-uncharted-2-among-thieves/</link>
	<description>Resolution Magazine: Diverse commentary on video games. Previews, reviews, articles and more.</description>
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		<title>By: Jodi Mullen</title>
		<link>http://resolution-magazine.co.uk/content/review-uncharted-2-among-thieves/#comment-23200</link>
		<dc:creator>Jodi Mullen</dc:creator>
		<pubDate>Tue, 20 Oct 2009 03:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3428#comment-23200</guid>
		<description>Lewis: For me it&#039;s not so much that playing Uncharted 2 is like being in a movie (it&#039;s not, and if it was the game would be much less appealing to me). Rather, the game&#039;s production values are so astronomically high that immersion and suspension of disbelief are absolute. We&#039;ve become so used to accepting sub-standard writing, dreadful dialogue and contrived plots in our action games - not to mention the unnecessary conceits of modern action-adventure titles (quick-time events, on-the-rails sections etc) - that when a developer actually gets everything right, it&#039;s a revelation.

With Uncharted 2, Naughty Dog have created a game that can be enjoyed both as an experience and a spectacle. It&#039;s as much a joy to watch as it is to play, at least if the friends who&#039;ve sat with me as I&#039;ve played are to be believed. In many ways, it transcends the traditional game experience with a technical flair, wit and panache far beyond the reach of other titles. Both the story and cinematics could easily stand on their own as pieces of entertainment in other forms of media - a novel, film or TV series perhaps - but they just happen to be tied seamlessly together around an excellent action-adventure game.</description>
		<content:encoded><![CDATA[<p>Lewis: For me it&#8217;s not so much that playing Uncharted 2 is like being in a movie (it&#8217;s not, and if it was the game would be much less appealing to me). Rather, the game&#8217;s production values are so astronomically high that immersion and suspension of disbelief are absolute. We&#8217;ve become so used to accepting sub-standard writing, dreadful dialogue and contrived plots in our action games &#8211; not to mention the unnecessary conceits of modern action-adventure titles (quick-time events, on-the-rails sections etc) &#8211; that when a developer actually gets everything right, it&#8217;s a revelation.</p>
<p>With Uncharted 2, Naughty Dog have created a game that can be enjoyed both as an experience and a spectacle. It&#8217;s as much a joy to watch as it is to play, at least if the friends who&#8217;ve sat with me as I&#8217;ve played are to be believed. In many ways, it transcends the traditional game experience with a technical flair, wit and panache far beyond the reach of other titles. Both the story and cinematics could easily stand on their own as pieces of entertainment in other forms of media &#8211; a novel, film or TV series perhaps &#8211; but they just happen to be tied seamlessly together around an excellent action-adventure game.</p>
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		<title>By: Lewis Denby</title>
		<link>http://resolution-magazine.co.uk/content/review-uncharted-2-among-thieves/#comment-23187</link>
		<dc:creator>Lewis Denby</dc:creator>
		<pubDate>Mon, 19 Oct 2009 19:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3428#comment-23187</guid>
		<description>The only concern I have with this is that everyone&#039;s going on about how much it feels like being in a movie.  Yet that&#039;s generally not what I look for in games, and while there&#039;s been a lot of praise for it being filmic, I&#039;ve yet to hear anyone say it&#039;s like being in a REALLY AWESOME movie, y&#039;know?  Just that it&#039;s filmic.

It&#039;s totally not the sort of thing that looks, to me, like it would be amazing.  But I&#039;m hugely intrigued that it seems to be.  Please buy me a PlayStation 3 so I can sample for myself.  Kthx.

Great review.</description>
		<content:encoded><![CDATA[<p>The only concern I have with this is that everyone&#8217;s going on about how much it feels like being in a movie.  Yet that&#8217;s generally not what I look for in games, and while there&#8217;s been a lot of praise for it being filmic, I&#8217;ve yet to hear anyone say it&#8217;s like being in a REALLY AWESOME movie, y&#8217;know?  Just that it&#8217;s filmic.</p>
<p>It&#8217;s totally not the sort of thing that looks, to me, like it would be amazing.  But I&#8217;m hugely intrigued that it seems to be.  Please buy me a PlayStation 3 so I can sample for myself.  Kthx.</p>
<p>Great review.</p>
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		<title>By: Martin Gaston</title>
		<link>http://resolution-magazine.co.uk/content/review-uncharted-2-among-thieves/#comment-23175</link>
		<dc:creator>Martin Gaston</dc:creator>
		<pubDate>Mon, 19 Oct 2009 16:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3428#comment-23175</guid>
		<description>Good review Daniel - conveys the majesty of the game! 

I’d say you’re right about the middle sections containing less in the way of the game’s overarching plot elements, but I think in these parts the plot is purposefully taking a step back to focus on the ever-complicating character developments. 

I think what gets me is the voluminous gusto of it all. There’s plenty of sequences in the game where you’re moving on objects that are also moving – I don’t know how Naughty Dog’s physics engine works it all out, but it’s always a phenomenal, breathtaking effect that makes my jaw drop.</description>
		<content:encoded><![CDATA[<p>Good review Daniel &#8211; conveys the majesty of the game! </p>
<p>I’d say you’re right about the middle sections containing less in the way of the game’s overarching plot elements, but I think in these parts the plot is purposefully taking a step back to focus on the ever-complicating character developments. </p>
<p>I think what gets me is the voluminous gusto of it all. There’s plenty of sequences in the game where you’re moving on objects that are also moving – I don’t know how Naughty Dog’s physics engine works it all out, but it’s always a phenomenal, breathtaking effect that makes my jaw drop.</p>
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		<title>By: Tweets that mention Uncharted 2: Among Thieves review (PS3) &#124; Resolution Magazine -- Topsy.com</title>
		<link>http://resolution-magazine.co.uk/content/review-uncharted-2-among-thieves/#comment-23173</link>
		<dc:creator>Tweets that mention Uncharted 2: Among Thieves review (PS3) &#124; Resolution Magazine -- Topsy.com</dc:creator>
		<pubDate>Mon, 19 Oct 2009 16:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=3428#comment-23173</guid>
		<description>[...] This post was mentioned on Twitter by Lewis Denby, Steven Wright. Steven Wright said: RT @lewisdenby: @strybe reviews Uncharted 2 and makes me ever more envious of the PS3-owning lot. http://bit.ly/1zF4KB [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Lewis Denby, Steven Wright. Steven Wright said: RT @lewisdenby: @strybe reviews Uncharted 2 and makes me ever more envious of the PS3-owning lot. <a href="http://bit.ly/1zF4KB" rel="nofollow">http://bit.ly/1zF4KB</a> [...]</p>
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