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	<title>Resolution Magazine &#187; cid the dummy</title>
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		<title>Review &#124; CID The Dummy</title>
		<link>http://resolution-magazine.co.uk/content/review-cid-the-dummy/</link>
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		<pubDate>Thu, 18 Jun 2009 13:25:37 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[cid the dummy]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=1364</guid>
		<description><![CDATA[Car-crash gaming...]]></description>
			<content:encoded><![CDATA[<p><script src="http://w.sharethis.com/button/sharethis.js#publisher=9dc81800-64c5-4fe1-be60-7a6265c50e38&amp;type=website&amp;buttonText=Share%20This&amp;style=rotate" type="text/javascript"></script></p>
<h5><span style="color: #c0c0c0;"><strong>Format: </strong>PC/Wii/PS2/PSP | <strong>Genre:</strong> Platform | <strong>Publisher:</strong> Oxygen | <strong>Developer: </strong>Twelve Games | <strong>Out now: </strong>£19.99</span></h5>
<p><span style="color: #999999;">By Lewis Denby</span></p>
<p><strong><img class="alignleft size-full wp-image-1368" style="border: 0pt none; margin: 0px 10px 0px 0px;" title="cid1" src="http://resolution-magazine.co.uk/content/wp-content/cid1.jpg" alt="cid1" />Poor CID.  I&#8217;ve spent most of my time mindlessly smashing him head-first into walls.  It&#8217;s good that it&#8217;s a key mechanic in CID the Dummy, and that its animation is surprisingly satisfying, as it&#8217;s almost certainly what you&#8217;ll feel like doing a lot of the time &#8211; usually after he misses a straightforward jump, falls to his death via an invisible trapdoor, or shouts &#8220;Not such a dummy now, am I?&#8221; for the 18 billionth time.<br />
</strong><br />
He&#8217;s a crash test dummy, you see.  Bored of his mundane &#8211; and probably rather painful &#8211; day job, he finds his chance to prove his worth when a professor&#8217;s daughter is kidnapped by a pesky villain.  And &#8211; well &#8211; none of it makes much sense, or provides for anything more than a gimmicky backdrop for the equally tedious game at the fore.</p>
<p><span style="color: #999999;"><strong>//CID the dumb</strong></span><br />
First games from small-time developers are always tricky.  There&#8217;s a limited budget at your disposal, and not a whole lot of reputation to place you firmly in people&#8217;s good books before release.  The trick is to play to your strengths, find a niche and hit it hard, utilise your limited resources to create something engaging and intriguing.  CID&#8217;s niche is those who yearn for the side-scrolling action-platformers of the mid-nineties, but its imprecise mechanics, awful control system and lack of design knowledge hold it back.  Elsewhere, there&#8217;s little to maintain your attention.</p>
<p>The whole thing is just grossly unambitious.  This isn&#8217;t necessarily a bad thing, but if you&#8217;re going to rehash a thousand old ideas, you&#8217;d better do them right.  If you don&#8217;t, you&#8217;ve a hell of a lot of catching up to do, and CID the Dummy doesn&#8217;t even seem to try.  It&#8217;s a clumsy amble from left to right, marred by frustration and boredom.  That it&#8217;s so messy would perhaps be forgivable if it weren&#8217;t so bland.</p>
<p><img class="alignright size-full wp-image-1369" style="border: 0pt none; margin: 0px 0px 0px 10px;" title="cid2" src="http://resolution-magazine.co.uk/content/wp-content/cid2.jpg" alt="cid2" />The fisticuffs provide for a welcome change of pace: there&#8217;s an odd sense of brutality to punching the various denizens of this world squarely in the face.  It never stretches past frantic button-mashing, and the less said about ranged combat the better. But it&#8217;s unremarkable fun.  It&#8217;s about as good as it gets.</p>
<p>It&#8217;s all needlessly archaic.  The shaky engine would have benefited from a little creative design; the clichéd story and characters could have been improved with a dash of personality.  But there&#8217;s none there.  Levels are empty, blocky and predictable.  Voice acting is at the level of the worst children&#8217;s television. It&#8217;s modest in its aims and substandard in its execution.</p>
<p>The final straw is the woeful optimisation, seemingly across the formats.  The resolution of the PC version is fixed and ugly, with unchangeable controls mapped exclusively to the keyboard &#8211; but you&#8217;re still told to scale along rails using the &#8220;move stick.&#8221;  And though we&#8217;ve not tried the Wii version, we&#8217;ve heard terrible tales of nunchuck-swinging nonsense that only serves to flail CID around wildly instead of performing the action required.</p>
<p>Ultimately, the satisfaction of punching things wears off, the frustration of being caught out by yet another instant-death trap kicks in, and CID&#8217;s crippling lack of creativity is all that remains on the mind.</p>
<pre style="text-align: right;"><strong><strong><span style="font-family: Arial; color: #ff0000; font-size: x-large;">3</span><span style="font-family: Arial; color: #808080; font-size: medium;">/10</span></strong></strong></pre>
<p style="text-align: right;"><strong><span style="font-family: Arial; font-size: x-large;"> </span></strong><a href="http://resolution-magazine.co.uk/content/?page_id=141">What does this score mean?</a></p>
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