Does an iPhone version of a popular fighting game even make sense?
Emptier than ever before.
Publishers: re-evaluate your release schedules!
The surge of downloadable content might be irritating, but could we really game without it?
Shouldn't achievements mean you've actually achieved something?
Are dubious retail techniques becoming more prevelant?
Picking apart the problems of the games industry. This time: so-called 'maturity' in videogames.
Are games for the young failing in their duties towards an important audience? We investigate...
From reports of Best-Game-Ever potential to severe letdowns, is excessive media hype ruining our gaming experience?
Dissecting the frustrating practices of the games industry, starting with widespread franchise building.
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