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	<title>Comments on: The Third-Person Disconnect</title>
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	<link>http://resolution-magazine.co.uk/content/the-third-person-disconnect/</link>
	<description>Resolution Magazine: Diverse commentary on video games. Previews, reviews, articles and more.</description>
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	<item>
		<title>By: neu dating</title>
		<link>http://resolution-magazine.co.uk/content/the-third-person-disconnect/#comment-34043</link>
		<dc:creator>neu dating</dc:creator>
		<pubDate>Tue, 29 Jun 2010 04:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=2281#comment-34043</guid>
		<description>Added to my Google News Reader. Looking forward to reading more from you down teh road!
Bye Bye</description>
		<content:encoded><![CDATA[<p>Added to my Google News Reader. Looking forward to reading more from you down teh road!<br />
Bye Bye</p>
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		<title>By: Games of the Year 2009: Prototype &#124; Resolution Magazine</title>
		<link>http://resolution-magazine.co.uk/content/the-third-person-disconnect/#comment-25392</link>
		<dc:creator>Games of the Year 2009: Prototype &#124; Resolution Magazine</dc:creator>
		<pubDate>Mon, 21 Dec 2009 20:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=2281#comment-25392</guid>
		<description>[...] love it for the sheer damn spectacle of it. It’s not Alex Mercer who&#8217;s a bastard, as some people like to claim; it’s us, the players, who become the murderous nut-jobs. The Alex Mercer of the cut-scenes is [...]</description>
		<content:encoded><![CDATA[<p>[...] love it for the sheer damn spectacle of it. It’s not Alex Mercer who&#8217;s a bastard, as some people like to claim; it’s us, the players, who become the murderous nut-jobs. The Alex Mercer of the cut-scenes is [...]</p>
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	</item>
	<item>
		<title>By: Rock, Paper, Shotgun: I was very chalant, despite my efforts to appear gruntled and consolate &#187; The Sunday Papers</title>
		<link>http://resolution-magazine.co.uk/content/the-third-person-disconnect/#comment-16904</link>
		<dc:creator>Rock, Paper, Shotgun: I was very chalant, despite my efforts to appear gruntled and consolate &#187; The Sunday Papers</dc:creator>
		<pubDate>Sun, 09 Aug 2009 11:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=2281#comment-16904</guid>
		<description>[...] at Resolution they are a-posting. Lewis talks about the effect of a third-person game versus a first person game &#8211; the most interesting observation being that sense of distance from a third-person avatar [...]</description>
		<content:encoded><![CDATA[<p>[...] at Resolution they are a-posting. Lewis talks about the effect of a third-person game versus a first person game &#8211; the most interesting observation being that sense of distance from a third-person avatar [...]</p>
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	</item>
	<item>
		<title>By: The Roundup 7th August &#124; PC Gaming news</title>
		<link>http://resolution-magazine.co.uk/content/the-third-person-disconnect/#comment-16414</link>
		<dc:creator>The Roundup 7th August &#124; PC Gaming news</dc:creator>
		<pubDate>Fri, 07 Aug 2009 17:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=2281#comment-16414</guid>
		<description>[...] off some piece from other people. I have to mention Phill&#8217;s piece on Resolution about the Third Person Disconnect which is a very interesting analysis of how the third person perspective in games. On Gaming Daily [...]</description>
		<content:encoded><![CDATA[<p>[...] off some piece from other people. I have to mention Phill&#8217;s piece on Resolution about the Third Person Disconnect which is a very interesting analysis of how the third person perspective in games. On Gaming Daily [...]</p>
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	</item>
	<item>
		<title>By: Evo&#8217;s PC Gaming Blog &#187; Blog Archive &#187; The Roundup 7th August</title>
		<link>http://resolution-magazine.co.uk/content/the-third-person-disconnect/#comment-16333</link>
		<dc:creator>Evo&#8217;s PC Gaming Blog &#187; Blog Archive &#187; The Roundup 7th August</dc:creator>
		<pubDate>Fri, 07 Aug 2009 12:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=2281#comment-16333</guid>
		<description>[...] off some piece from other people. I have to mention Phill&#8217;s piece on Resolution about the Third Person Disconnect which is a very interesting analysis of how the third person perspective in games. On Gaming Daily [...]</description>
		<content:encoded><![CDATA[<p>[...] off some piece from other people. I have to mention Phill&#8217;s piece on Resolution about the Third Person Disconnect which is a very interesting analysis of how the third person perspective in games. On Gaming Daily [...]</p>
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	<item>
		<title>By: BigJonno</title>
		<link>http://resolution-magazine.co.uk/content/the-third-person-disconnect/#comment-16043</link>
		<dc:creator>BigJonno</dc:creator>
		<pubDate>Thu, 06 Aug 2009 19:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=2281#comment-16043</guid>
		<description>I&#039;d emailed Andy, I believe. If he&#039;s away, that might explain the non-reply. I posted on my blog in the end (link over that way &lt;---.) I&#039;d love to write for the site in the future, I&#039;ve been enjoying it since I first found my way over a couple of months ago.</description>
		<content:encoded><![CDATA[<p>I&#8217;d emailed Andy, I believe. If he&#8217;s away, that might explain the non-reply. I posted on my blog in the end (link over that way &lt;&#8212;.) I&#8217;d love to write for the site in the future, I&#8217;ve been enjoying it since I first found my way over a couple of months ago.</p>
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		<title>By: Lewis Denby</title>
		<link>http://resolution-magazine.co.uk/content/the-third-person-disconnect/#comment-15951</link>
		<dc:creator>Lewis Denby</dc:creator>
		<pubDate>Thu, 06 Aug 2009 12:41:27 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=2281#comment-15951</guid>
		<description>Which email address did you send it to?  Don&#039;t think I ever got it.  Andy may have, but he&#039;s away at the minute.

Throw me an email at lewis.denby[at]resolution-magazine.co.uk</description>
		<content:encoded><![CDATA[<p>Which email address did you send it to?  Don&#8217;t think I ever got it.  Andy may have, but he&#8217;s away at the minute.</p>
<p>Throw me an email at lewis.denby[at]resolution-magazine.co.uk</p>
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	<item>
		<title>By: BigJonno</title>
		<link>http://resolution-magazine.co.uk/content/the-third-person-disconnect/#comment-15947</link>
		<dc:creator>BigJonno</dc:creator>
		<pubDate>Thu, 06 Aug 2009 12:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=2281#comment-15947</guid>
		<description>I wrote an article a few weeks back about the effect Prototype had on me. In fact, I emailed this very site about possibly publishing it, but I never got a reply.</description>
		<content:encoded><![CDATA[<p>I wrote an article a few weeks back about the effect Prototype had on me. In fact, I emailed this very site about possibly publishing it, but I never got a reply.</p>
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	<item>
		<title>By: Gidge_Lizardmin</title>
		<link>http://resolution-magazine.co.uk/content/the-third-person-disconnect/#comment-15885</link>
		<dc:creator>Gidge_Lizardmin</dc:creator>
		<pubDate>Thu, 06 Aug 2009 07:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=2281#comment-15885</guid>
		<description>That&#039;s interesting.
I reckon it works the other way round; because I have more control in 3rd person I fell a bit more attached and i spend more time doing things because i get more information the screen. And you seem do &quot;bigger&quot; things in 3rd person games Shadow of the Colossus for example, intsead of constantly ajusting the view or aiming at something.
I am biased though, I&#039;ve never really gotten the hang of first person games.
But i can see what your saying and i think first person games could handle a more poiniant subject matter better because it does resonate a lot better when you can see what your charictor is seeing. Not to mention the significance of having eye contact.

Prototype however I don&#039;t think would be ten times more horrific, it would be quite a lot more shocking - changing your driving perspective in GTA to 1st person and then driving through a crowd of people proves that - but after so many kills it would go back to that Josef Stalin quote: One death is a tragedy; &quot;One million is a statistic.&quot;</description>
		<content:encoded><![CDATA[<p>That&#8217;s interesting.<br />
I reckon it works the other way round; because I have more control in 3rd person I fell a bit more attached and i spend more time doing things because i get more information the screen. And you seem do &#8220;bigger&#8221; things in 3rd person games Shadow of the Colossus for example, intsead of constantly ajusting the view or aiming at something.<br />
I am biased though, I&#8217;ve never really gotten the hang of first person games.<br />
But i can see what your saying and i think first person games could handle a more poiniant subject matter better because it does resonate a lot better when you can see what your charictor is seeing. Not to mention the significance of having eye contact.</p>
<p>Prototype however I don&#8217;t think would be ten times more horrific, it would be quite a lot more shocking &#8211; changing your driving perspective in GTA to 1st person and then driving through a crowd of people proves that &#8211; but after so many kills it would go back to that Josef Stalin quote: One death is a tragedy; &#8220;One million is a statistic.&#8221;</p>
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	<item>
		<title>By: Lewis Denby</title>
		<link>http://resolution-magazine.co.uk/content/the-third-person-disconnect/#comment-15610</link>
		<dc:creator>Lewis Denby</dc:creator>
		<pubDate>Wed, 05 Aug 2009 14:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://resolution-magazine.co.uk/content/?p=2281#comment-15610</guid>
		<description>Well that&#039;s just splendid.</description>
		<content:encoded><![CDATA[<p>Well that&#8217;s just splendid.</p>
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