About | Meet the Team | Subscribe to RSS | Follow us on Twitter | Join our Steam group | Jobs
Regulars | Articles | Previews | Reviews | Podcasts | Xbox 360 | PlayStation 3 | Wii | PC | PSP | DS | Indie | Retro

What we Missed

What we Missed

A few got away

It has been a busy year and inevitably we were going to miss some releases. Whilst this short collection isn’t all of them, at least it covers a few of the titles that impressed us this year.

Mike Hirst revives his love for JRPGs, just barely, with RESONANCE OF FATE.

Resonance of Fate isn’t a JPRG like anything you’ve encountered thus far. For a start there is no experience involved anywhere which confused the fuck out of me when I started. It’s a bizarre mix of board game map exploration and its combat is a combination of real-time and turn-based systems, the latter of which could often be described as broken.

You are introduced to your three characters fairly early on – Vashyron, Zephyr and Leanne – and these bounty hunters must work together in order to scrape a living together on Basel, a mythical tower comprised of several open levels and – if viewed from the air – resembles a clock’s inner workings.

Early on in the game you’re tasked with menial work such as collecting a few items for rich nobles, to collecting the parts of living mannequins. It isn’t until the mid way mark later on in the game that you start to experience the back stories of these three characters.

The unique tri-Battle System allows you to rack up ridiculous damage by using all three of your characters to attack your targets at once. Any hero actions use Bezel shards which has your character dashing forward and leaping ten feet in the air, unleashing a barrage of bullets. However if you run out mid fight you are put into a critical condition which turns your characters into absolute cowards and all the damage they endure in this mode will be lethal.

This type of gun play forces you to rely on multiple characters, positioning and tactics to win a battle. Your characters gain levels by hitting a total damage cap with machine guns, hand guns or grenades and this also increases their skill with that type of weapon allowing for more customisation by increasing the amount parts you can attach.

You can also dress up all three characters in different types of clothes with varying colours and designs. This allows you to add your own unique imprint on the characters by choosing their design based on real Japanese high-street fashion.

Resonance of Fate is a frustrating game, not just because of the sometimes controller throwingly-frustrating combat or boss fights, but also in the most heart destroyingly way possible. It gives you hope that the JRPGs you hold dear to your heart, for pure nostalgia’s sake, will become great again. Sadly there won’t be another game like Resonance of Fate for a long time and it pains me that the overly complex combat system will scare away players denying them the enjoyment this game can offer with commitment.


What does this score mean?


Pages: 1 2 3

Leave a Reply