|
|
| |
Back
to Contents...
Review:
Football Superstars
Lewis Denby
wonders if it's too soon to make the 'left back' joke
again...
So here's the quandary. This is a bad game, a
thoroughly disappointing and fundamentally broken release
that brutally murders a fabulous concept. Ordinarily,
I'd find it difficult to recommend to anyone - but here's
the thing. It's free. Free to download, free to
play. Football Superstars is funded almost
entirely by advertising, meaning there's not a single penny
to spill unless you fancy trying your hand at the game's managerial
facet.
So, despite myself, I feel somewhat compelled to suggest you
try this, despite the big red number at the bottom of the
page. Ultimately, what's the worst that could happen?
The idea is marvellous, and so obvious it's a wonder no
one's done it before. It's a massively-multiplayer
game, where the
primary activity is something that, when you think about it,
actually functions very much like an RPG. In football,
you develop specific skills, which are honed through
practice and experience. Applied to this genre, it
should just work: everything should slot into place to
provide an intuitive and enjoyable experience.
But it simply doesn't work in any useful way, its
core mechanics so hopelessly broken that it's practically
unplayable at times. This is not the sexy football we
hoped for. It's the struggling non-league side,
falling ever further into insignificance.
The basics, then - something Football
Superstars spectacularly fails to grasp. It's an
MMORPG combining the lifestyle simulation of Second Life with
the sports genre, dropping it nicely into the context of our
never-ending obsession with fame. Each section of the
game functions largely independently of the other, though
playing matches earns you the money and notoriety you
require to crawl up towards the media spotlight. As a
result, you 'level up' in two different ways: you climb the
ranks of celebrity, allowing you access to new areas and
activities; and your footballing skills increase, earning
you more money and granting you permission to work with more
established coaches.
Right. That's all fine. Except neither aspect of
the game feels remotely finished. Undoubtedly, as is
the case with all MMOs, there will be updates that solve
certain problems. But releasing a game in this state
is simply never acceptable. While the developers are
still fixing a final few issues, we're assured the final
product will differ very little from the build we
played. I can't comprehend how this can be the case.
"...the
struggling non-league side..." Firstly,
the match engine is so horrifically bad that Football
Superstars rarely feels like football at all. The
ball physics are all wrong, the player animations
unconvincing, the controls unresponsive and collision
detection completely wayward. And, although it becomes
easier with practice, there's still this nagging feeling in
the back of my head that the perspective just isn't
right. With a camera right out of a straightforward
third-person action game, getting a good scope on the pitch
is practically impossible, and it's often easier to just
watch yourself from above on the radar.
Essentially, Football Superstars never comes close to
feeling anything like football. It probably doesn't
help that this is a game in which you need three yellow
cards before you're sent off. Let me scan the
credits for Graham Poll's name...
If anything, things only get worse in the life-sim area of
the game. The world map is commendably enormous, but
the servers simply aren't big enough to adequately populate
it. I've logged in when the population is supposedly
'high', and still not found another player for
hours. It's also awfully laid-out, and traversing
the map is painfully slow, to the point where I regularly
just gave up half-way to my destination. There's very
little to do, and embarrassingly few people to do it
with. It's, quite frankly, utterly dull.
 But
perhaps the most significant problem is that the balancing
is so hideously inept that, especially early on, Football
Superstars limits its opportunities in a frustratingly
unfriendly way. After playing for a good couple of
weeks, I've only just got to the point where journalists
will talk to me. Since such media encounters are the
sole way of increasing your fame, trying to pour any early
time into the lifestyle area of the game leads only to
disappointment. Football Superstars tries to
prod you in the direction of regular club match
participation, but this relies on actually finding an
opposition side to play against; this in itself can mean an
hour's wait. It's excruciatingly paced.
Financially, it's fucked. If you thought you could
skirt your way around the long, uneventful walks by heading
to the nearest underground station, you'd better have saved
up weeks for a ticket. Players are given no
starting money, which would be fine if there was a way of
immediately earning. But level 1 players make,
incredibly, $2 per game. I went to buy a tracksuit,
and it tried to charge me two grand.
Yet higher-level players are earning thousands upon
thousands of dollars each time they make an appearance, and
subsequently getting richer, more talented, and dominating
the game. Such is life in a capitalist society; but,
frankly, this is the sort of nonsense I play games to escape
from. "... such
is life in a capitalist society..."It's
awful. Really, genuinely awful. And it makes me
so sad to write that, because Football Superstars is
a game that, by all rights, should have been
fantastic. Built around such a novel yet sensible
concept, it should at least have been worthwhile.
As we began by mentioning, if there's a saving grace, it's that it's free. That
this is the first praise that springs to mind speaks
numbers. If there's another one, it's that controlling
an individual as part of a cohesive team can be quite
invigorating. But finding like-minded players who are
prepared to even consider team work is something of
an impossibility. Either way, Football Superstars
forces you to create your own fun, and it even makes that as
difficult as possible.
Try it. If this whole debacle sounds like your cup of
tea, then who am I to discourage you? You've nothing to
lose, so I'm not concerned about my email inbox being flooded
with angry demands for reimbursement. Make up your own
mind - but don't expect quality. Don't even expect
adequacy.
Whatever final tweaks are made to this product are vastly
unlikely to suffice. This doesn't need
fine-tuning. It needs demolishing, reconsidering, and
building from scratch. The idea of combining the
sports and MMORPG genres is fabulous - but Football
Superstars demonstrates no understanding of
either.
DEVELOPER: Monumental
Games
PUBLISHER: CyberSports (footballsuperstars.com)
FORMAT: PC
ALTERNATIVE: The Lord of the Rings Online (92%)
|
Missed
a sitter...
|
|
Back
to Contents...
|
Score guidelines...
|
|
|
|
|
 |
| |
|
What is
Resolution?
Resolution is a monthly videogames e-zine run primarily by a group of
egocentric misfits in Leeds, UK.
It's all delivered in the lovely, straightforward format of HTML, so you've no silly PDF files to download. We aim to talk about videogames in the most diverse and relevant way possible, meaning we've the standard 'news and reviews' gubbins, but also plenty of other worthwhile articles for you to cast your watchful eyes
over.
We do this because we bloody love videogames, we bloody love writing about them, and we're bloody proud of both of these facts. We hope that you - yes, sir/madam, you! - can share in this gleeful excitement about this most wonderful of creative media, and that you enjoy reading the words what we have written.
Contact
Resolution.
Any queries, troubles, pleas or death threats should be sent to
contact@resolution-magazine.co.uk.
If it's for the attention of a particular writer, say so in the subject line and it'll be passed on
accordingly.
|
|
|