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Score guidelines...

We understand that people have different opinions about scoring games.  Some believe they're meaningless, and it's the text that matters.  To a certain extent, we'd agree, though we know it's often nice to be able to get some sort of numerical specificity as well.

With that in mind, we've decided to utilise a marking system that satisfies a wide range of views.  Like aggregator site Metacritic, we employ a 'traffic light' system, which should give you a general idea of how good a game is.  Green means you'll probably like it; amber means you might enjoy it, but you should be careful; and red means it's probably best left alone.

Overlayed on top of this is a percentage score, where marks out of a hundred are awarded at the reviewer's discretion, based on a consideration of how enjoyable the game is to play.  If you aren't bothered about this precision, you can just look at the colour, and be done with it.

We mark games from the heart, and are careful not to needlessly detract points for flaws that don't significantly hamper our experience with the game.  Having an outdated graphics engine isn't always to the detriment of the title; likewise, having an incredible one doesn't always help a bad game become good.  The score is a reflection of the quality of the product as a whole, not of any individual aspect that comprises the game.

Below is a rough guide of what fits where in our mark scheme.

1% - 19%
Truly awful titles that shouldn't have even warranted a release.  These games offer virtually no entertainment value and should be avoided at all costs.
RECENT EXAMPLE: Nothing yet, thank goodness.

20% - 39%
These games are well below average and offer little in the way of entertainment value.  If you look hard enough, you may find something to like, but for the most part you'll want to avoid them like the plague.
RECENT EXAMPLE: Sonic Unleashed (Issue 2, 39%)

40% - 59%
Distinctly average titles that contribute little to the genre.  They may be severely troubled, or simply bland.  Some players will enjoy these games, but most won't be too bothered.  
RECENT EXAMPLE: Professor Heinz Wolff's Gravity (Issue 2, 42%)

60% - 69%
These games are above average but there will be far better titles out there.  There are some serious things wrong with these games, though they manage to provide some decent entertainment value in places.  
RECENT EXAMPLE: Tomb Raider Underworld (Issue 3, 69%)

70% - 79%
Good games that don't quite stand up against the true greats.  These games have their problems, and there will be better options available, but they're likely to be enjoyable for most players.  
RECENT EXAMPLE: FIFA 2009 (Issue 1, 75%)

80% - 89%
Thoroughly enjoyable games that provide immense entertainment from start to finish.  They may have some minor problems, but overall they don't significantly detract from the high quality of the game.  
RECENT EXAMPLE: Crayon Physics Deluxe (Issue 3, 85%)

90% +
Real, true works of genius.  These are the absolute cream of the crop in today's gaming market.  Only a handful of these are likely to arrive each year.
RECENT EXAMPLE: Fallout 3 (Issue 1, 93%)


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What is Resolution?
Resolution is a monthly videogames e-zine run primarily by a group of egocentric misfits in Leeds, UK.

It's all delivered in the lovely, straightforward format of HTML, so you've no silly PDF files to download. We aim to talk about videogames in the most diverse and relevant way possible, meaning we've the standard 'news and reviews' gubbins, but also plenty of other worthwhile articles for you to cast your watchful eyes over.

We do this because we bloody love videogames, we bloody love writing about them, and we're bloody proud of both of these facts. We hope that you - yes, sir/madam, you! - can share in this gleeful excitement about this most wonderful of creative media, and that you enjoy reading the words what we have written.


Contact Resolution.

Any queries, troubles, pleas or death threats should be sent to
contact@resolution-magazine.co.uk.

If it's for the attention of a particular writer, say so in the subject line and it'll be passed on accordingly.